#include "Application.hpp"
#include "KeyboardEvent.hpp"
#include "Utils.hpp"

Application::Application() : 
    InteractiveObject(), running(false) 
{ TRACEIN; TRACEOUT; }

Application::~Application() 
{ TRACEIN; TRACEOUT; }
    
void Application::initialize() 
{
    TRACEIN;
    running = true;
    TRACEOUT;
}

void Application::finalize()
{
    TRACEIN;
    running = false;
    TRACEOUT;
}
